We've seen a lot written about Valve's latest first-person action/puzzle game, Portal 2. Some have found it too easy, some have gotten stuck for hours, and others have said it's just the right difficulty. Admittedly, the lack of a "challenge rooms" feature of just extra-hard puzzles isn't in the game, but Valve has announced that the free DLC coming this summer will fix it.
So in that case, what kind of puzzles should Valve make? There were a lot of new types in Portal 2, from the light bridges to the laser beam/refractor cubes, but I think the most interesting ones had to do with the colored gels. And not just one type of gel, but multiples. Sure, the white gel puzzles could be very easy once you saw what to do, but I think that these were superior puzzles because they didn't just ask you to find a solution, they asked you to work it out for yourself. In the campaign, one puzzle made us realize that all we needed was to drop from high enough to fling ourselves, but then we had to figure out how to get enough height to do it; and the solution was to throw white gel on a pair of columns facing each other, "walking" new portals up the sides of the columns in order to get enough paint to put a portal up high enough to stand at the top.
Frankly, those are the kinds of puzzles I'd like to see the most in Challenge mode.
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